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1. BPO Investment questions - in Science and Industry [original thread]
I looked in to the same project, and came to the conclusion that it isn't worth it. Your pricing is low, though, as 1 million for a battleship bpc is too cheap, at least the ones I buy to build from. Instead, I ended up investing in a full factio...
- by Arric Rohr - at 2008.09.10 02:15:00
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2. Secure BPO Researching. - in Science and Industry [original thread]
I thought it had to be a corp hanger. AR *Where do I get one of those cool signatures?*
- by Arric Rohr - at 2008.08.04 21:41:00
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3. Research Points - in Science and Industry [original thread]
Uh oh, is this thread being de-railed into a discussion of how worthwhile a T2 BPO might be? I was hoping for maybe a CCP response concerning plans for research agents, if any. I searched the Dev Blogs, but couldn't find anything. Chronotis? AR ...
- by Arric Rohr - at 2008.07.29 02:41:00
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4. Research Points - in Science and Industry [original thread]
I hope CCP has a plan for this. Setting up research agents just to get datacores seems like broken game mechanics to me. AR *Where do I get one of those cool signatures?*
- by Arric Rohr - at 2008.07.27 23:47:00
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5. Boost output for adv.materials - in Science and Industry [original thread]
Edited by: Arric Rohr on 14/12/2007 20:06:49 Edited by: Arric Rohr on 14/12/2007 20:05:23 I guess what I would really like to know is how many moons there are of each type. Where they are, are they distributed equally across the galaxy, et...
- by Arric Rohr - at 2007.12.14 20:03:00
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6. Boost output for adv.materials - in Science and Industry [original thread]
Originally by: Argenton Sayvers blah, blah, blah That sounds great in principle, but in practice it's just silly. Do you have any idea how much isk you can make by controlling one of these moons? Does a billion a week or more sound rig...
- by Arric Rohr - at 2007.12.14 00:13:00
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7. Boost output for adv.materials - in Science and Industry [original thread]
Originally by: CCP Chronotis Some nice ideas, regarding ship based moon mining of moon fragments or the like. There are no current plans in this area as any such ship-based moon mining rate would quickly dwarf the starbase supply rates eve...
- by Arric Rohr - at 2007.12.13 16:55:00
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8. Boost output for adv.materials - in Science and Industry [original thread]
Having items with a fixed, limited supply is a problem in any MMO. CCP clearly recognized this with the T2 bpo's, and introduced invention to counter it. The original bpo owners can still make money, which they deserve, but newer players who weren...
- by Arric Rohr - at 2007.12.13 02:52:00
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9. Manufacturing rigs in POS ? - in Science and Industry [original thread]
Yes, it is. And, in the Rapid Equipment Array, the material penalty does not apply to rigs. (Don't know if this is a bug or a feature.) The T1 rigs I've built take 3 minutes to complete. AR *Where do I get one of those cool signatures?*
- by Arric Rohr - at 2007.05.17 04:11:00
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10. Ammo & Drone invention on SiSi - in Science and Industry [original thread]
Originally by: Spoon Thumb I think there are many people who might come to the game like I did wanting to be industrial players / crafters and might be discouraged by T1, the entry level for manufacturers, being utterly saturated and devo...
- by Arric Rohr - at 2007.05.12 22:23:00
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11. Still Impossible? - in Science and Industry [original thread]
Originally by: Rowan Mayfair From what I have heard, Concord defends hisec POS even if you are at war. If this is true, then there is no apparent way to hit a hisec POS by the current game mechanics. It's this imbalance I feel needs addres...
- by Arric Rohr - at 2007.03.29 19:47:00
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12. T2 BPO Offers disappear if you take datacores first - in Science and Industry [original thread]
If I got a T2 bpo offer, I would slowly and carefully press the right button, making sure not to slip... I wouldn't try to buy datacores first, fearing that it would screw up the incredibly more valuable T2 bpo offer. I have to agree. Maybe it's ...
- by Arric Rohr - at 2007.02.07 04:46:00
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